And you NEVER GET TO ZERMACROYD!!
I still have my original copy of the Choose Your Own Adventure Series #4, "Space and Beyond."
I should probably google it and post links, but I don't want to. This book belonged to the pre-internet world for me, and I want to preserve that. I want it to be mine now in the same way it was mine back in sixth grade. No invisible threads connected it to anything but my own sense of possibilities.
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I'm assuming everyone knows what a Choose Your Own Adventure book is. Written in a Jay McInerney-style second person, it pulls the postmodern maneuver of giving "you" an active role in the book. Choices crop up every few pages. What "you" choose determines where the story goes and how it comes out.
In my opinion, this should have revolutionized a significant chunk of our literature. Besides being fun, it's potentially deep. Our postmodern novelists should have been right on it. Don DeLillo, Rick Moody, DAVID FOSTER WALLACE!! ferchrissakes, where are you guys with this? Where are your playful yet serious explorations of this form? Daniel Handler, where is your masterful parody and inversion of it?
Maybe there's a flaw inherent in the design that I haven't seen; maybe all these guys tried, but it didn't work. I do know that none of the other Choose Your Owns I read were as good as "Space and Beyond."
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"Space and Beyond" itself, though, is a lot of fun (although I'm sure I'm reading it through nostalgia-colored glasses). In it, "you were born on a spaceship traveling between galaxies." Your parents were from different planets in different galaxies, so, when you reach eighteen "in...three days and two hours" due to time compression, "you may choose which galaxy and planet you wish to belong to and have citizenship in."
Your choices are: Phonon, in the "PINEUM" galaxy, and Zermacroyd in the "OOPHOSS" galaxy.
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There is, I believe, one ending where you are at least heading towards Phonon. (I quote: "On you go towards Phonon. THE END.")
But in no case do you ever get meaningfully underway to Zermacroyd. Zermacroyd is just a disaster. The Zermacroyd adventures are far crazier and more sinister than the ones that get you if you try to head to Phonon.
What's interesting about all this is two facts:
1) The story is all in the detours. Here you are, thinking your story is to head towards whichever one of your ancestral planets that you chose. This is what you were told the frame was, so the thought of Phonon and Zermacroyd provides a kind of unspoken reference point for how incredibly off-course you keep going and going and going.
Question: does this match up with the course of my own life because that's how life is? Or does this match up with my life because I read this book, and absorbed the idea that life really is what happens while you're trying to get to Phonon? I'm not sure, but I do know that any self-help guru or therapist who is trying to convince people that they control their own destinies--or at least that they'll be better off if they act like they do--should steer well away from "Space and Beyond." It's a completely absurdist, fatalistic little thing. Your choices do not actually empower you; they just unleash different forms of arbitrary fate upon you.
2) And I do mean very different forms of fate. If you decide to go to Zermacroyd, for example, you get two initial choices: to stay behind and get some extra training, or launch right ahead. If you get extra training, you find yourself with a companion named Mermah and the choice of entering the Space Academy or "exploring the knowledge within yourself." If you choose the Space Academy, you're asked to choose a research program or the command program. In both cases, you immediately forget about Phonon and Zermacroyd and just immerse yourself in these other lives.
The branching of the other ones are equally divergent--you end up a circus performer, a diplomat for aliens, a curiosity on earth, and, in many scenarios, a visitor to the extreme ends of time.
Which can get surprisingly evocative: "There is no sound, no light. But no darkness either. ...You are and you have been a part of everything, always. The beginning is the end." "Stars appear, planets burst forth, blackness is turned aside by the light from millions of stars. You wander in a mist of light...It is beautiful."
Most of the endings are inconclusive and haunting: "Well done? You aren't really sure." "Maybe you will quit." "To survive now, you will have to hunt for food and support each other." "You are all on your own now." (I really do find myself thinking of the classic last line of "Bright Lights, Big City"...what was it, "You will have to learn everything all over again." Something like that. A similar irresolution. Is there something about the second person that invites this sort of thing?)
But anyhow: the impression you get is that any of us could have ended up a nun, a hit woman, a mother of six, an Army captain, or a dust-covered student of the catacombs, just depending on which corners we turned at what times. All things are possible and anything can happen. It's America on steroids. But it's not even deliberate, as in "I will go to California and start a new life;" it just happens. Like the Dust Bowl. So it's...America on passive steroids.
And of course...there's one thing that can't happen.
You can end up a king or a caveman, a captain or a pirate, a zoo exhibit or a prisoner, and everything in between...
But you just can't get to Zermacroyd.
I wonder if the author intended that to mean something.
Probably better if he didn't.

